Comments

Log in with itch.io to leave a comment.

Cool implementation of a DS-like combat system, I really like the 1 vs 2 hand decision making.  I was really mowing down enemies once I realized I had to confirm the equipment changes xD. I did have 1 minor bug in the Drop Item menu where the highlight & description was 1 item above the cursor.  It still dropped the item the cursor was on, it just wasnt possible to view the description of the last item in that menu.  Also it wasnt a big deal because of their placement, but shrines visually look very similar to walls.

Great game! Yet i wonder whether there would be a downloadable file... try to download the github repo, only to get a bunch of "Failed to execute 'texImage2D' on 'WebGL2RenderingContext': The image element contains cross-origin data, and may not be loaded." errors. QAQ

You won't be able to just open the page in a browser and have it run, you would need to serve the page using a simple http server to host the files.

I'll take a look at bundling up an executable that's runnable on desktop.

I've so much to learn from a UI/UX point of view from this! Great variety of weapon/armour/stats/enemy and the levels are very nicely generated [loved that you can change height only in some place].

Too bad we had to meet at the 7drl celebration to find out about this game! But no surprise you got second place!

GREAT WORK!

Gorgeous game! Wanted to highlight it on my channel:

This is a very pretty game. I love the effect of a fading dot behind moving creatures and the player. Very smooth to play and I enjoy many control options like this. There is one minor bug where the drop menu seems to highlight the wrong item, but its minor since the > points to the correct item.

Some times game generates deadlocks...

Just wanted to say thanks for the bug report and I am looking into it, but don't have a fix or cause yet.

Hey, this was a very nice game! I finished it. I also found some unaccusable areas and once I found a door to black room, and as I walked in I lost control over my character, at first I thought it was secret but I think I just walked out of map. Didn't took a screenshot sadly.

Thanks for the feedback! The mapgen bugs have been tricky for me, but I think I nailed down the "door to nowhere" issue. It may have also been responsible for inaccessible areas. Newest version hopefully fixes those issues.

Nice game, it feels like there is a lot of depth and complexity in here.  The UI looks good and is fairly intuitive to get around.  I like that the levels are small here, it helps keep it feeling focused. The ability to look around is really cool.

The different floor levels had me puzzled for a little while but once I got it it was no problem to nagivate around.  Im not sure I know how to use attack/defense correctly so could have used a little hand-holding for that aspect.  Perhaps reducing the number of enemies/items at the beginning would give me time to explore the mechanics with less pressure?

Nice entry overall, i'll keep playing and figuring it out :)

(1 edit)

Thanks for playing and the nice words!

There's a Flask of Restoration you start with and is restored every time you rest at a shrine _, but the UI doesn't lead you to use it that well. If you missed it, that should help a lot on the first floor to get your bearings. You can also return to a shrine and rest to change the map and find a more favorable path, but I agree sometimes the initial spawns are a little intense.